![]() ![]() They're not really "power ups" and more like the transformations from Yoshi's island, but the level-specific transformations and forms you get to use for Peppino don't really improve your move set or challenge the player in any major way. The only thing I can really think of as a "negative" - and it's not really a negative per say - is that the gimmicks in this game are used in a somewhat strange way. Focusing on the best parts of crude cartoons (notably, very little disgustingness), it creates one of the more eclectic and ecentric platforming worlds. It's probably the most "perfect" indie game I've ever played, polished to perfection and with an art style that is uniquely its own. But when you get into it, it's really good. It's definitely a mood game, or more like an anti-mood game, I wouldn't recommend it if you're tired or not in the mood for a fast paced game. ![]() Theoretically it should be a perfect game to me, but something about starting it up often gave me a feeling I can only compare to anxiety. Pizza Tower had me feeling a certain way that I never really have with games. ![]()
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